
CYBER-ME
Is a new type and largest video-game project to become and enhanced by business thru our G-Play Market. Gamers of the world, build you own cyber-punk city from your dreams, design and invent you own industry, car parts and much more. It doesn't exist unless you make it...
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Cyber-Me is: open-city new type of the video game genre where "open" doesn't aim for the how far you can walk but how real the objects are around you and what you can do with them, it is describing the depth!
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Cyber-Me is: mass multiplayer city life run by the gamers inside of an realistic physics and visuals environment! It is about night life if you want it to be.
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Cyber-Me is the video game you are dreaming about. It is an customisation and crafting heaven!
It is futuristic city inside our reality and located on our Planet 500 years from now.
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Cyber-Me is cyber and cyber punk visually thematic world however players are the one deciding the flavour and location of the same in the city. AKA: city is futuristic but exact style is defined by each player or group of players and real world business indirectly or directly. ​ Be who you want to be, play as you want to play, have stuff, fame and everything else that you can dream about. This is a metaverse hence why not starting a real business from within the city and test your luck and skills by making a fortune inside of this city and then pulling that out from virtual into real world? ​ Your decisions do influence everyone else in the city, was it a simple vote, city management, how you look and what you drive, software you coded for in-city hardware, or manufacturing , or a stupid neon sign in front of your real business store that annoys the f out of everyone in the city. ​ Cyber me Physics: General 3D video-game engine physics enhanced with custom: a) skin reaction to kinetic, thermal, radiation and other effects b) characters body parts buoyancy c) extensive hair physics d) Animation override physics (characters do interact with world as humans would) e) custom performant joint Physics f) custom performant cloth Physics g) custom performant fluid Physics h) Custom volumetric wheel Physics i) soil physics j) mesh deformations (impact, dents...) These are just some of the basic physics upgrades we will do on top of existing engine physics. These will be hard coded for the start but there are amazing AI physics implementation opportunities in near future. Performant friction and electromagnetics together with radiation physics will be added also during the development. Cyber me Vehicles: a) utility (subway, taxi, buss...) b) bikes (sport, personal...) c) cars (sport, personal...) d) construction (city expansion equipment) e) water (sport, personal) These are some of them and each category is ever expanding during your whole life which means thousands of vehicles from each category. Cyber me Gadgets: a) computing personal (utility and entertainment devices of any kind) b) computing global/goal (impacting unlimited number of users for a goal) c) decorative personal ( show your flavour while wearing it) d) decorative global (make unlimited number of users accept your flavour) City machines: a) utility (pumps, electrical work-tools, complex assemblies aka: maintenance robots and other) b) entertainment (mainly whatever you manage to craft with your creativity) Cyber me Crafting: You are crafting everything named so far and yet to be named. Every object is made out of all expected parts(with a fair notice of it being gamified) that would make such machine to compute to move and so forth. Crafting is detailed and nothing of an arcade simple style. This is simply for fans of crafting and require knowledge of the systems and efforts what more the crafting requires a team-play and strong collaboration in between players for the first time ever in gaming history, this is new type of crafting and most detailed and powerful one yet! You are not anywhere in the city opening a 2D page where some boxes are shown, you can craft only if you have an in-city manufacturing company. As you can tell by now crafting is more of an complete industry or rather said industries working together in order to deliver a functional gadgets, vehicles, clothing or anything else including farming and food. In other words if you guys do not make cars, city will not have cars whatsoever, and if you manage to make one type of the car then that's what everyone can buy. Crafting requires in some instances both the coding and manufacturing at the same time, it all depends on what you are trying to craft. Create a half-product or purchase them, improve, re-sell or use these half-products and assemble into full functional products, then code those machines and gadgets or sell further to a hardware coding company or simply purchase the code from them. You don't need to be material scientist or to use CAD software's to craft something but we will do our best to make this crafting so powerful, interesting, rewarding for you and for people in the city, realistic and simple enough. People need to do an mining work so you can have an metallurgy industry in order to make an simple iron beam for example.  If any business comes to the city and wants to expands it, that means that your industry crafting sector will be activated at full steam and you will be paid for your items that you are creating in order for this business to be able to expand, aka: there is no buildings if there is no buildings parts. If there is no utility machines or transportation , there is no parts delivered onto the location. One same person can operate multiple business/industry facilities. Until you guys come to the point of an perpetual life we will be delivering basics so the city can kick-start itself as you guys find your favourite roles. We as the game studio exist in the city in the only pre-defined role in the city which is Industrialists and we play the life with you together! Our facility is a physical location in the game that you can approach and even order particular element that you need to have. Customisations: Pretty much everything is customisable visually and functionally. If you want to lets say paint something, as we said you don't do it via 2D UI in an arcade style where it doesn't make any real world sense, rather you will use either the spray-can, an amateur painting tool/compressor, reach to someone who do these things as an hobby cheaply and out of passion, or send it to a proper factory to be factory finish-painted. This same applies to upgrading your gadgets that you can wear on characters or repair, patch or upgrade your cars. This is exactly what true cyber-punk looks like, futuristic tech being highly personalized by the citizens having different kind of pockets and skills, and guys.... you are the one who make all these Cyber-Punk visuals, isn't this just freaking cool or what?  ​ Customize: characters, gadgets, machines, real-estate / whole buildings, street props, vehicles, living space/apartment and list keeps going...  Character movement and interactions: Is realistic and uses mix of animations, hard coding and machine learning. They have most natural world interactions as never before. Sharp and arcade movement, legs sliding and similar immersion-braking industry-standards will be removed. Character interaction with the world and reaction to a physics as same as human body would react. Characters will properly interpolate from pose to pose in a meaningful manner. The whole city-life must be immersive hence we will spend more time and cleverness on character systems then any other studio so far. Character customisations: Extensive and powerful, realistic. If you want to customise your character you must do things same as if you do them in real life, go to hair stylists, if there is any in the city, go to shopping malls, to change your physical skin or imbed some gadget permanently into your body u need to do a surgery.  Character creator: This is possible to be done just once as it is the time when your character clone is created. This is where you specify in detailed manner your character clone. This is the only time where you are using 2D UI to customize countless character abilities and features. Once you finish creation of your character, from there the only way customising it by means of reaching various city destinations on foot or via transport and then immersive customisation heaven starts. Character creator for the purpose has to enable you to reflect and express yourself where this character becomes customised a 100 percent to your liking. ​ Customisation is really detailed and has powerful features: a) Body type tweaks b) Skin type and synthetics c) Hair type, style, colouring and synthetics d) Head sculpturing e) Tattoos f) Cybernetics (eyes, spine, hands, legs, head) g) Clothing And much more as we and other game studios extend this project over many years. Now lets name just fraction of the functional customisations during the character creation: a) how your character interacts/reacts in a personality sense to different types of other character personalities, AKA: if someone gives high-five so you ignore, do you high-five back, do you reach shy, aggressive, you initiate your own special greeting or anything else. You can expect many of these automatic actions being optionally possible if you want it and that all of them do make a spider web of possibilities for the characters to feel natural and alive in the city. There will be much more settings for these actions such as multiple possible reactions where you decide in what percentage of the time your character will use reaction number 1 that you detailed defined and when reaction number 2. We expect Gamers to spend little as few minutes up to a week of carefully customising every single aspect of the characters. That's how simple and that's how powerful and feature stacked these customisations will be.  City and atmospherics: Is a fully detailed and functional unit as from a macro perspective down to a micro details. Every building has parts that you would expect, for example if building has an elevator you can bet it has an elevator mechanism located somewhere which moves this elevator and has all the working parts within itself as a machine. If city building has electricity that means it has cables thru it and that are connected to a city grid, and that grid is actually there and that something generating this power for the city. All these things need improvements and maintenance. Cyber-Me features many different cities across many real world countries where each city has their own country culture influence, in other words you will be able to experience how cyber punk style city looks like in Japan, Europe, India, Spain, Russia, Brazil, Africa, Israeli, USA or anywhere we manage to have our servers and where the demand is high. If your building plating material accepts light more or if your building paint is black, it will accept more sun then other building, is this used by the building in a good manner where it uses it for water heating or similar it is on you to define. Atmospherics and weather conditions do influence the items in the city and items may be damaged by such. All of the items have a feature that allows them to age, rust, break due material stress and similar. Voting: City voting systems are robust powerful systems that allow you to participate or create a voting list. What decides things is only majority and credibility(AKA: gamer has trust wordy status and his/her vote counts as whatever you guys decided, a 100?). Voting system is dynamic and modular system that allows you to name and define numerous parameters for the list so the other people can know what they are voting for, and not just that, this list after the voting is finished will propagate into our City systems and the effects of the voting will(if possible) be in act and visible. Voting since connected to all city systems will be very much stacked with features and imagining a simple voting list is very self-misleading. Can you influence the city without voting? Absolutely! Voting systems are much more powerful similar in power detailed as the crafting is. For more information's see FAQ section on the home-page and/or join our discord server where we are transparent with our company and the development at any moment.
Endless customisations made possible by our and other video-game studios across the world!

Remember this game is deep, means you will be manufacturing city items down to a car headlight interior!
Advance your in-game self same as you would do it in real life!


Build your own city together with every other player in this world and call it, home....
Take high tech gadgets and slam them holding together with a duck-tape.... Because that's what proper cyperpunk poor bastard from the street does!
